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I have no retopology skill and i must praise AutoRetopolgy in 3DCoat


Galnart
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thing with retopology ... it differs for each use..

for example if its just static then topology and topology flow doesn't matter...

because its purely to show, but if youre animating or creating low poly art then topology does matter... and even though autopo is nice, manual will always be best 

imagine topology would follow face wrinkles.. its the part of your face that deforms most.. so if you have topology to follow that then you can animate cleanly

...

right now you wont care too much , enjoy the art

let the annoying things come later

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On 12/26/2022 at 10:45 PM, Galnart said:

Well Retopolgy gave me easiser topology to work with so i like it, i will have to fix it manually later if it fucks up animation

All im saying is that it saved me a lot of time.

as long as joints an bend able areas have extra loops ... youre fine :D

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