Member Galnart Posted December 26, 2022 Member Report Share Posted December 26, 2022 It's like magic and just fixes the bad topology in a few seconds. im going to keep testing values until i get lowpoly but stil good results 1/2 the triangels and still looks pretty good omg, and can easily reduce the ones on the neck manually, this is amazing! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted December 26, 2022 Advanced Member Report Share Posted December 26, 2022 thing with retopology ... it differs for each use.. for example if its just static then topology and topology flow doesn't matter... because its purely to show, but if youre animating or creating low poly art then topology does matter... and even though autopo is nice, manual will always be best imagine topology would follow face wrinkles.. its the part of your face that deforms most.. so if you have topology to follow that then you can animate cleanly ... right now you wont care too much , enjoy the art let the annoying things come later Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted December 26, 2022 Advanced Member Report Share Posted December 26, 2022 if animation is within your interest. simple google search of "disney topology" will be a great place to start , you can see exactly how they create flow specific for character.. 1 Quote Link to comment Share on other sites More sharing options...
Member Galnart Posted December 26, 2022 Author Member Report Share Posted December 26, 2022 Well Retopolgy gave me easiser topology to work with so i like it, i will have to fix it manually later if it fucks up animation All im saying is that it saved me a lot of time. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted February 22, 2023 Advanced Member Report Share Posted February 22, 2023 On 12/26/2022 at 10:45 PM, Galnart said: Well Retopolgy gave me easiser topology to work with so i like it, i will have to fix it manually later if it fucks up animation All im saying is that it saved me a lot of time. as long as joints an bend able areas have extra loops ... youre fine 1 Quote Link to comment Share on other sites More sharing options...
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